Creative is a pipeline, not a black box. Six stages take a drawing to a printable model, and each one leaves behind an image of what it decided so you can check the result rather than trust it.
Six stages, each deterministic and each inspectable.
Contrast is normalised and the drawing reduced to clean black and white, so faint pencil survives and paper grain does not become geometry.
Callouts and labels are read, then removed from the image before tracing, so a "48.5" never ends up extruded as though it were part of the part.
Strokes are thinned to a skeleton, then fitted back as real entities: straight lines, arcs and circles, with endpoints snapped so the profile closes.
You get a DXF of real entities that opens and edits in your own CAD package, not a traced mess of thousands of tiny polyline segments.
The closed profile is lifted into a solid and written out as an STL, ready for a slicer or for the AM module to pick up.
Downward faces past the standard support angle are flagged, and orientations compared, so you know what the model will cost in support before you slice it.
Nothing is locked inside the tool. Stop at the DXF if 2D was all you needed, or take the STL straight to a slicer. Both are standard formats your existing software already opens.
The intermediate images are yours too, which is what makes the result checkable rather than something you have to believe.
See The WorkflowWhere the pipeline is strongest today, and what is coming next.
Plates, brackets and covers: one profile lifted straight up, with holes, slots and cutouts. This is the case the pipeline was built and tested around.
Flatbed scans, PDF exports and generated drawings all extract reliably, because the linework is even and the page is square.
Bottles, knobs and shafts need a profile revolved around an axis rather than extruded. The architecture takes it as a plug in strategy.
Front, top and side merged into one solid is the natural step up from single view extraction, and the next major addition.